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A multiplayer idle RPG built on Solana

: A multiplayer idle RPG built on Solana

Send your character off to mine, chop wood, patrol the roads or delve into a dungeon, then come back when the job's done. What they bring home is yours, and anything that gets sold is sold between players.

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What you do in Guildlands

Professions

Mining, woodcutting, fishing, herbalism and skinning. Every node wears down swing by swing, and your skill climbs all the way to 100.

Adventures and dungeons

Runs that last minutes or hours, with real fights: your health, your damage, your armor. Falling doesn't mean dying; you come back early with whatever you cleared.

SOL market

An order book for stackable goods and listings for gear. Every trade is between players; the game only takes a fee.

Your character, your sheet

Twelve classes and six races. Attributes, gear rarities and mods all count once the fighting starts.

Truly idle

Energy is the limit, not your time

Every action costs energy and takes as long as it takes, whether the tab is open or not. While it runs, the town gives way to what you're doing: the ore vein, the open road, the dungeon corridor.

Honest economy

One-way valves

SOL buys gems, and gems buy cosmetics. Gold pays for services. Nothing flows back the other way, and nothing bought from the game can be resold: rewards are items, and items are traded between players.

SOL
SOL
          

Deterministic combat

What you see is what happened

Every run is resolved on the server with your real stats and a fixed seed, and the game replays that exact fight blow by blow. Better gear isn't just “a bit more”: it's what gets you to the end.

Twelve classes, each with its own fighting style and look.

Choose who you are

12classes
5professions
6runs
192items
4languages

Who's on top, and at what. Updated every five minutes.

Rankings

All rankings

Jump in and put someone to work

One character, a few minutes of energy, and the world takes care of the rest.