Professions
Mining, woodcutting, fishing, herbalism and skinning. Every node wears down swing by swing, and your skill climbs all the way to 100.
A multiplayer idle RPG built on Solana
: A multiplayer idle RPG built on Solana
Send your character off to mine, chop wood, patrol the roads or delve into a dungeon, then come back when the job's done. What they bring home is yours, and anything that gets sold is sold between players.
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Mining, woodcutting, fishing, herbalism and skinning. Every node wears down swing by swing, and your skill climbs all the way to 100.
Runs that last minutes or hours, with real fights: your health, your damage, your armor. Falling doesn't mean dying; you come back early with whatever you cleared.
An order book for stackable goods and listings for gear. Every trade is between players; the game only takes a fee.
Twelve classes and six races. Attributes, gear rarities and mods all count once the fighting starts.
Truly idle
Every action costs energy and takes as long as it takes, whether the tab is open or not. While it runs, the town gives way to what you're doing: the ore vein, the open road, the dungeon corridor.
Honest economy
SOL buys gems, and gems buy cosmetics. Gold pays for services. Nothing flows back the other way, and nothing bought from the game can be resold: rewards are items, and items are traded between players.
Deterministic combat
Every run is resolved on the server with your real stats and a fixed seed, and the game replays that exact fight blow by blow. Better gear isn't just “a bit more”: it's what gets you to the end.
One character, a few minutes of energy, and the world takes care of the rest.